How VR Can Help Bridge the Employment Gap

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In recent years, a bleak picture has started to emerge of people in left-behind America. In communities with few jobs and a raging opioid crisis, young men in particular have retreated in great numbers, simply dropping out of life altogether, spending their days playing video games with no end in sight. Funding for local educational programs has been slashed, and the for-profit institutions that prey on them require taking out massive loans and rarely provide any sort of useful education. In the meantime, skilled manufacturing jobs sit empty and productivity decreases, because there remains a wide gap and no clear path for those who could learn the skills but cannot figure out how.

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Mark Zuckerberg is Going to Get a Billion People in VR

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Last Wednesday, Mark Zuckerberg stood onstage in front of nearly 3,000 people at Oculus Connect and made a promise -- he was going to get a billion people in virtual reality. To make that happen, he announced the launch of two new VR headsets -- the Oculus Go, which will be phone-free and release next year at a $199 price point; and the Santa Cruz, a wireless immersive headset that will release to developers next year and then to the wider market. 

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VR Is The Future Machine

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Imagine this: you’re sitting in the driver’s seat of a car, ready to head off on your daily commute. But rather than place your hands on the wheel and start driving, the car takes care of the work for you, while you enjoy a coffee, answer some emails, and catch up on the news. Because every other car on the road is also a self-driving machine, there’s no need to watch out for erratic or distracted drivers, and before you know it, you’re at your office and the car is ready to zip off for another trip, rather than wastefully sitting in a parking lot for the next eight hours.

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